

Speak to the Apothecary in Varrock south-west of Varrock Square. Tell him that you’re making a cursed voyage to receive the bone charm. Visit the Odd Old Man by the Silvarea mine, north of the Digsite, and ask for a lucky charm. He will want the potion of sealegs, but the Junior Navigator wants the bone charm instead. You decide that you’ll ask the navigators which one they’ll prefer to have. Ahab will interrupt, and says you need a ‘potion of sealegs’. He will say that you need a lucky bone charm, and he will send you to speak to the Odd Old Man in Silvarea to get one. Talk to Jack Seagull in the Rusty Anchor Inn, and ask him if he has ever made any cursed voyages. Teleport and go to the Rusty Anchor Inn in Port Sarim by using an amulet of glory, Rimmington house teleport, or the Rat Pits Minigame teleport. Talk to some experienced sailors in the Rusty Anchor Inn in Port Sarim. The Lead Navigator will believe the voyage is cursed, so he will refuse to sail unless you can ensure the safety of the crew. Otherwise, pick the second to skip the dialogue. Pick the first option if you wish to know what happened. He will ask you if you are aware of the previous attempts at the expedition. On the barge, speak to the Lead Navigator.

Speak to the barge guard, and he will let you board the barge.

Go back to the barge foreman, who will ask you to board the barge. Return to the Varrock Sawmill operator with Lumberyard teleports or with Varrock teleport, and give him the sawmill agreement. If you have the requirements go in and talk to the sawmill operator, if not Barry can look over the document and sign it agreeing to send the red wood planks. Run to the eastern gate, talk to Barry and he will let you in. Go to the Woodcutting Guild in Hosidius by using your skills necklace, if you don’t have the requirements to enter the Woodcutting guild (level 60 woodcutting and 75% favored in the Hosidius House). He will give you a sawmill proposal, which you will have to deliver to the Woodcutting Guild. To obtain redwood planks, he has arranged a fairly generous deal between himself and the sawmill in Great Kourend’s Woodcutting Guild. Travel to the Lumber Yard and speak to the Sawmill operator. He will require a high-grade wood found only in Western lands, then he will send you to talk to the Sawmill operator at the Sawmill north-west from the barge. He requires a sturdier type of wood to keep the barge afloat. They are in the final stages of preparation, but there are a few minor adjustments he’d like to make to the barge before getting the crew ready. There, speak to the barge foreman in front of the barge. Head to the canal barge north of the Digsite. Agree to help, and go to Digsite by using Digsite pendant or Digsite teleport. They are in the process of making the final preparations to sail to the island. He will tell you that they have found an interesting island north of Morytania and that they believe it may be of archaeological significance. Talk to Curator Haig Halen at the Varrock Museum. Graceful outfit or other weight-reducing clothing.2 Lumberyard teleports to reach the Sawmill north-east of Varrock.This is the list of items needed for OSRS Bone voyage quest: Also, you need to complete The Dig Site quest before starting this one. To prepare for the OSRS Bone voyage quest you need to have 100 Kudos and you have sailed to Great Kourend at least once. Items and Requirements to Complete OSRS Bone Voyage This quest will give you the chance to explore Gielinor, aiding the Varrock museum, and making the success of the voyage a possibility. There have been many attempts to reach the island, but none were successful. He needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east. The OSRS Bone voyage quest unlocks Fossil Island, which is of archaeological interest to the museum Curator Haig Halen. In this quest guide, we are going to talk about the OSRS Bone voyage quest.
